i complete a gauntlet run about on average once a day. the game rewards people who stick with the game not someone who logs in for a week and quits. you're looking at a 1000 packs in one year with semi regular playing with 100k shiftstone. then if you are a decent drafter then play draft once or twice a week thats another 200-400 + 200 packs a year. buy in every month with gold the league tournament thats another 300 packs. if you play semi-regularly over teh course of a year then that's at least 300 free packs.
nobody was saying someone could get a full collection in a month of grinding gauntlet and draft. yes, it takes a long time to get a big collection. honestly could have spent nothing and been pretty much at the same position i am at now.
the majority of the money i spent was on premium story cards like premium vara because that was a great card in gauntlet back in the day. i play a lot of gauntlet and brew decks for gauntlet to make all my coins to play draft, my two favorite modes. Eternal Card Game - The Game Has ChangedSix-guns and sorcery collide in Eternal, the strategy card game of unlimited choices and unbelievable fun Eternal offers the best of both worlds:Rich, deep strategic gameplay and counterplay with fast-spells and tactical combatNext-gen mobile-friendly digital design with quick, smooth and intuitive gameplayall wrapped up with exciting digital. yes $200 seems a lot but $50/yr is peanuts in the grand scheme of things. i have about 120k gold and 20k shiftstone. Ive probably spent $200 on this game over the course of 4 years and have almost every card i would want.
If I made a ferrari simulator game and charged $4000 for it, would people see the absurdity? Of course, but for some reason, it hasn't quite clicked with people how ridiculous it is to spend hundreds or thousands (either in real money or in opportunity cost of unfun grinding) to get virtual pieces of cardboard. Luckily, Legends of Runeterra is now breaking that precedent, and all the other games will have to either get with the times and make their games priced reasonably or be left in the dirt within 2 years. Unfortunately Hearthstone set the precedent of trying to emulate the real world CCG format's monetization strategy into a digital model. But Eternal it would cost $3000+ for that which is absurd, and almost as absurd as Hearthstone and Magic Arena in that way.ĭigital cards are just overpriced DLC. I have no problem spending $100 if I'm going to get all present and future content on a game I love. a video game should never cost more than $100. My problem is not whether a game is F2P friendly or not, it's whether it is Pay 2 Play friendly or not.